The hard part about this is the need to build around a definite Mage class team to fully utilize this potential. Razor’s AoE damage potential shines especially when paired with 2 other mage units. This hero balances raw power with great flexibility, which is why he’s valuable in any match. Lone Druid is also a cheap and easy upgrade thanks to his Druid synergy. The bear is also a magnificent tank to put on your frontline. This bear is stronger than most units you’ll ever get in the game, and it has Entangle. Lone Druid’s calling card is his bear summon. Her Naga synergy is effective throughout the game and is easily built even later on during the match. Medusa’s ability to control crowds using her damage amplification is coveted by most players. This versatility makes Io invaluable for several situations within the game. What’s unique about Io is how you can much it as the third unit on any pair of units. It isn’t drawn from a pool, so you can have multiple Ios if you wish. Io is considered a wildcard in the Autochess universe. Sven’s cleave ability is perfect for controlling large crowds, and his natural synergies support his build as a strong damage-dealer. The main differences are: Sven does it consistently rather than in bursts, and he’s much tankier than Enigma. Like Enigma, Sven has huge damage potential. Once you have that figured out, you’ll have a death machine in your hands. The trick with Enigma is strategizing when and where to cast. With this, he’s able to effectively control the battlefield – something valuable, especially during the late game.Įnigma is the hardest hitting glass cannon because of his AoE ability and the always-useful synergy with Warlocks. ![]() Tidehunter has the best AoE skill in the game. They excel in multiple facets of the game so finding a use for them is easy, even in varying situations. ![]() The best heroes to choose in your rotation.
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