Once you are able to assemble the pistol, grab the flashlight, and find your office, the real game begins.Īfter you are introduced to Tonia, the first level will be opened up to you. From here you get to experience the first form of puzzle setup and exploration that this game will throw at you. Just a strange setting and a confusing start to a long journey. Starting the game, you’ll have no tools or items to work with. With the help of his talking cat named Tonia, he must find what connects everybody together while bringing peace to the disturbed souls of his lost patients. Immediately finding oddities within the building, he learns that something strange is happening and that this building has a strange connection between him, his practice, and his patients. ![]() Therapist Desmond Wales finds himself waking in the basement of an apartment building with the world outside flooded, a therapist begins a journey, unlike anything he could have expected. Being released with the help of publisher Modus Games, players have an interesting and unique journey with this one. This is what developers We Create Stuff utilized when they developed In Sound Mind. With how wild our minds can be on their own, the added stress of emotions can really be shown in creative ways. One of the more popular base concepts is the psychological aspect. With creepy sound design, and original music by The Living Tombstone, In Sound Mind is a fantastic single-player horror game.There are a lot of concepts that a horror game can use to create a story and build strange events around. The puzzles are smart and well-thought-out, the jump scares that the game utilizes don't feel forced or cheesy, and the drastically different style of each tape shines through to create a spooky, complete-feeling game. The true success of In Sound Mind comes from the atmosphere that We Create Stuff has crafted. With its 8-10 hour campaign, backtracking may just seem like a way to extend playtime, but it really only adds to the immersive feeling of solving the overall mystery that In Sound Mind offers. This will require Desmond to do some backtracking. ![]() In an almost Metroidvania style of gameplay, players can use newly acquired items in each level to progress further in the hub-world, as well as past levels. While each tape of In Sound Mind stands alone in its level design, the overall narrative keeps pushing the player forward by introducing new items and weapons that can be utilized to get further. The enemies throughout In Sound Mind vary from sentinel-like shadow creatures who patrol the area to ghostly apparitions that hunt down the player at every turn. The level designs never feel too linear, while still providing a somewhat obvious path for players to follow. A massive cassette tape looms in the background, reacting to the player's actions, and spinning its supply wheel, retelling the story of each patient in Desmond's own words.Īlthough every world has the expected level of grime typical in the horror genre, each tape provides stunning open environments filled with visually striking enemies, puzzle-like obstacles, and puddles of impassible gas that glow in an otherworldly way. Every new tape in the game has players trek through a purgatory-like land of flooded streets, heading towards the specific world of each level. ![]() Each level creates a unique atmosphere, and the otherworldly elements that play out in the background only add to the overall aesthetic. One of the stand-out aspects of In Sound Mind is the visual variety it offers players.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |