![]() critical hits can aid the speed at which Sledge can be taken down, however Sledge's only critical hit location is the red glass on his welder's helmet or the back of his head, making this a more difficult proposition for this boss. Elemental damage over time will also help with this. Rapid-fire attacks from combat rifles or SMGs are useful in chipping away at Sledge's health, wearing down his life while preventing his shield from regenerating. Shock damage is especially useful in depleting Sledge's powerful shield. In some cases it may be preferable to risk close contact briefly in order to escape, than allow a character to be backed into a corner. Avoiding close contact is recommended, instead moving and placing obstacles between the character and Sledge. Sledge will try to move into melee range throughout the entire fight. ![]() The shock wave is an area of effect attack that will damage and knock enemies back. The hammer has high direct damage and sends out a shock wave when hitting the ground. His shotgun has a very poor accuracy but a high damage and wide spread. Sledge has two main attacks Sledge's Shotgun and Sledge's Hammer. He also has armor plates on his arms and thighs which significantly reduce the damage taken to those locations down to only 20%, and wears a thick metal helmet which protects him from headshots unless shot in the glass slit or the exposed back of the head. Additionally, he is well armored, only taking 75% damage from shots to the torso. Sledge's shield is twice as strong as average, and he has very high health (about 2.5x as much as a Bruiser). Sledge can be found in a chamber at the end of a long corridor. Once at Sledge's lair, an elevator leads up to an upper level with a Med Vendor and Ammo Vendor at the save point. Beyond the area and past the Mulciber is a mine tunnel leading to a lengthy area with limited cover and long range combat opportunities on open ground. Overlooking the open ground is a Mulciber Mk 2 covering the path deeper in. A switch at the top will open the gate to proceed directly into the open area beyond, or alternatively a more circuitous route with plentiful cover can be taken by moving through the buildings at the top of the ramp. From the entrance, the front area is well guarded and leads to a ramp to the right of a closed gate. Once inside the entrance to Headstone Mine there is a lengthy path looping a long way around to the south, and almost the entire area is inhabited by hostile bandits. Objectives Kill Sledge and take his Eridian Artifact.
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